This makes sense as an incentive to keep people from quitting in the middle of an online session, but I missed out on too many opportunities to earn XP in the single-player Skirmish mode just because I saw where things were heading and didn’t feel like narrowly carving my way out of danger or waiting for my party to wipe. And if you forget to save before quitting mid-game, you lose all the experience points that you would have earned toward your account’s progression had you simply died. If you get bored or distracted, you can just save at the end of a floor (while speaking to the card merchant) though it’s frustrating that you can’t save in the middle of a floor if reality calls mid-run. Also, it’s a bit of a bummer that Demeo’s account-wide progression system is only cosmetic – meaning you won’t see your characters gain any persistent progress through an extended series of quests and adventures. It’s a slight disappointment, though, that each of the characters available to use in your party is entirely premade, name and all. Defeating monsters gradually refills your card meter until a new card is drawn, but it’s slow enough to make you think about when to unleash your best abilities. While the gameplay might look like an isometric CRPG in the vein of Divinity: Original Sin 2 or Baldur’s Gate from a distance, but don’t be confused: Demeo deftly takes you directly to where the action is without getting bogged down in story, and thanks to its intelligent monster AI that keeps you on your toes with plenty of status-altering spells, movement-deterring group attacks, and smart use of chokepoints – it’s much more of a tactical board game than an RPG.Įach of the seven playable classes is decked out with a dynamic, constantly revolving set of powerful abilities unlocked through a randomly generating deck of cards.
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